Win and Never Play the Game Again

Mental thought suppression game

The Game is a mental game where the objective is to avoid thinking well-nigh The Game itself. Thinking about The Game constitutes a loss, which must exist announced each time information technology occurs. It is impossible to win nigh versions of The Game. Depending on the variation of The Game, the whole earth, or all those aware of the game, are playing information technology all the fourth dimension. Tactics have been developed to increase the number of people enlightened of The Game and thereby increase the number of losses.

Origin

The origins of The Game are uncertain. The well-nigh common hypothesis as is that The Game derives from another mental game, Finchley Primal. While the original version of Finchley Central involves taking turns to name stations, in 1976 some members of the Cambridge University Science Fiction Society (CUSFS) developed a variant where the first person to think of the titular station loses. The game in this class demonstrates ironic processing, in which attempts to suppress or avoid certain thoughts make those thoughts more than common or persistent than they would exist at random.[1]

How this became simplified into The Game is unknown; 1 hypothesis is that once information technology spread outside the Greater London area, among people who are less familiar with London stations, information technology morphed into its self-referential course.[ii] The creators of "LoseTheGame.cyberspace", a website which aims to catalogue information relating to the miracle, take received messages from multiple erstwhile members of the CUSFS commenting on the similarity between the Finchley Central variant and the mod Game.[1] [3] The first known reference to The Game is a web log post from 2002 - the author states that they "found out well-nigh it online about 6 months ago".[four]

The Game is near commonly spread through the internet, such as via Facebook or Twitter, or by word of oral fissure.[5]

Gameplay

A woman holding up a sign reading "You lot Lose The Game"

There are iii usually reported rules to The Game:[6] [seven] [8] [9]

  1. Everyone in the globe is playing The Game. (This is alternatively expressed as, "Everybody in the world who knows about The Game is playing The Game" or "Y'all are e'er playing The Game.") A person cannot refuse to play The Game; it does not require consent to play and one tin can never end playing.
  2. Whenever one thinks almost The Game, one loses.
  3. Losses must exist appear. This can be verbally, with a phrase such as "I just lost The Game", or in any other mode: for example, via Facebook. Some people may have means to remind others of The Game.

The definition of "thinking almost The Game" is not e'er clear. If one discusses The Game without realizing that they have lost, this may or may not constitute a loss. If someone says "What is The Game?" before understanding the rules, whether they have lost is up for interpretation. According to some interpretations, one does not lose when someone else announces their loss, although the second dominion implies that 1 loses regardless of what made them think about The Game. After a role player has announced a loss, or after ane thinks of The Game, some variants allow for a grace period between three seconds to thirty minutes to forget about the game, during which the player cannot lose the game again.[four]

The common rules exercise not define a bespeak at which The Game ends. However, some players state that The Game ends when the Prime Minister of the United Kingdom announces on tv set that "The Game is up."[8]

Strategies

Strategies focus on making others lose The Game. Mutual methods include proverb "The Game" out loud or writing about The Game on a hidden note, in graffiti in public places, or on banknotes.[seven] [10]

Associations may exist fabricated with The Game, especially over time, and so that one affair inadvertently causes one to lose. Some players enjoy thinking of elaborate pranks that volition crusade others to lose the game.[5]

Other strategies involve trade: T-shirts, buttons, mugs, posters, and bumper stickers have been created to advertise The Game. The Game is also spread via social media websites such equally Facebook and Twitter.[5]

Reception

The Game has been described as challenging and fun to play, and as pointless, childish, and infuriating.[iv] In some Internet forums, such equally Something Atrocious and GameSpy, and in several schools, The Game has been banned.[7] [10]

The 2009 Time 100 poll was manipulated by users of 4chan, forming an acrostic for "marblecake too the game" out of the top 21 people's names.[11] [12]

Run into also

  • Catch-22 (logic)
  • Finchley Cardinal
  • In-joke
  • Meme
  • Mornington Crescent
  • The Button (Reddit)
  • Paradox
  • Finite and Space Games
  • Roko's basilisk

References

  1. ^ a b Wright, Mic (xiii April 2015). "Yous Only Lost The Game". TNW | Media . Retrieved iii December 2021.
  2. ^ Paskin, Willa (23 Nov 2021). "You lot Just Lost the Game". Decoder Ring (Podcast). Slate. Retrieved 3 December 2021.
  3. ^ "Lose The Game - FAQ". losethegame.net . Retrieved 3 December 2021.
  4. ^ a b c Montgomery, Shannon (17 Jan 2008). "Teens around the world are playing 'the game'". The Canadian Press.
  5. ^ a b c Fussell, James (21 July 2009). "'The Game' is a fad that will get you every time". The Kansas City Star. Archived from the original on 24 July 2009.
  6. ^ Boyle, Andy (19 March 2007). "Mind game enlivens students across U.S." The Daily Nebraskan . Retrieved eighteen May 2008.
  7. ^ a b c Rooseboom, Sanne (15 Dec 2008). "Nederland gaat nu ook verliezen". De Pers. Archived from the original on fifteen December 2008.
  8. ^ a b "Three rules of The Game". Metro. 3 December 2008. Retrieved twenty May 2017.
  9. ^ "Don't call back about the game". Rutland Herald. iii Oct 2007.
  10. ^ a b "If you read this you lot've lost The Game". Metro. 3 December 2008. Retrieved 6 July 2014.
  11. ^ Schonfeld, Erick (27 April 2009). "Time Magazine Throws Up Its Hands Equally It Gets Pwned By 4Chan". TechCrunch . Retrieved 2 November 2014.
  12. ^ "Marble Cake and moot". ABC News. 30 April 2009. Archived from the original on 11 Jan 2012. Retrieved 2 November 2014.

External links

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This audio file was created from a revision of this article dated 5 May 2010 (2010-05-05), and does not reverberate subsequent edits.

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Source: https://en.wikipedia.org/wiki/The_Game_(mind_game)

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